The world wavers on the edge of darkness as new gods rise. The people are crushed by the ever-turning wheel of capital. They pray for a champion of the light, a god-sent hero of compassion, piety, and righteousness who can save them.
They get a bard.
Chouncey of Seven Oaks is many things: an alcoholic, an unapologetically queer man, a jerk, and a liar. But to Irminric the Black, the feared Warchief of the Byrian Isles, Chouncey is his most prized possession, the gem of his hoard, the scop who was supposed to sing his story—
And, most importantly, the only slave to ever slip through his grimy claws.
When a long-suffering cleric is tasked by her sun god to pull Chouncey (intoxicated) and his mandolin (magical) from a ditch (questionable), he can only assume she's an evangelist like the rest. Even worse, they're joined by a young bounty hunter on a quest to get outside more, intent on being Chouncey's best friend. Neither of these unwanted additions understands: even if Chouncey's humor is real, so too are the churning, black waters beneath it. It's only a matter of time before he's split open for the tide as punishment for escaping. He might as well chase a full flask, a partner(s) for the night, and pithy one-liners until Irminric catches him.
Or, Chouncey could achieve true freedom. All he has to do is send Irminric and his slavers to the abyss and break the chains of oppression. Easy, right? This mysterious sun god seems to think so—in fact, by spreading light, Chouncey could become more than another forgotten bard.
He could become a legend.
For fans of Kings of the Wyld, Orconomics, Critical Role, and Dungeons & Dragons style adventuring: meet the Bard of Seven Oaks and hear how he became unforgettable.